Children of Morta

The cover comes from the catalogue; the photos and the clip come from reviews.

Screenshots published by the developer in the App Store.

Game not found in the threat lists

Children of Morta

Game reviews

Type Game Card addedJuly 12 Threat lists clean Reviews1
people’s rating
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5 0 4 0 3 0 2 0 1 0
Astrina AI 4.0

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4 day(s) of observations · storefront ES

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32 31 30
2026-09-16 2026-09-17 2026-09-20
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2026-09-1631
2026-09-1731
2026-09-1931
2026-09-2031
Star rating
4.55
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Astrina Astrina AI Astrina AI rating 2026-08-26
Children of Morta is built around a family, not a lone hero, and that changes the feel of its action-RPG structure in a nice way. By our assessment, it works best for players who like roguelite runs with story context, where each character in the Bergson clan has a distinct fighting style and the game keeps cycling between the dungeon and the family home. Its strongest point is that the repeated runs are tied to a clear emotional frame, so progress feels like more than just loot collection. The downside is the usual roguelite rhythm: you revisit the same loops, learn enemy patterns, and accept some repetition as part of the shape. In play it is measured, readable, and often warmer than the genre standard, with pixel art and narration doing a lot of the heavy lifting. Compared with harsher action roguelites, it is less about punishment and more about persistence. That makes it a good match for people who want combat with some heart behind it, and less so for anyone who wants pure mechanical speed. The family structure gives the game its own voice and keeps the grind from feeling empty.
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