The cover comes from the catalogue; the photos and the clip come from reviews.
Screenshots published by the developer in the App Store.
Game not found in the threat lists
Tick Tock: A Tale for Two
Game reviews
Type Game Card addedJuly 12 Threat lists clean Reviews1
people’s rating
—
nobody has rated it yet. Yours will be the first.
5 0 4 0 3 0 2 0 1 0
Astrina AI 4.0
Counted separately and kept out of the people’s average — otherwise one machine score would read as the readers’ opinion.
How this changed
36 day(s) of observations · storefront FRThe store shows today. We write down every day, so the change can be read.
2026-08-31 2026-09-23 2026-10-29
Show the numbers
| Day | Ratings |
|---|---|
| 2026-08-31 | 30 |
| 2026-09-01 | 31 |
| 2026-09-02 | 31 |
| 2026-09-03 | 31 |
| 2026-09-04 | 31 |
| 2026-09-05 | 31 |
| 2026-09-06 | 32 |
| 2026-09-07 | 32 |
| 2026-09-09 | 32 |
| 2026-09-11 | 32 |
| 2026-09-12 | 32 |
| 2026-09-13 | 32 |
| 2026-09-14 | 32 |
| 2026-09-15 | 32 |
| 2026-09-16 | 32 |
| 2026-09-18 | 32 |
| 2026-09-20 | 32 |
| 2026-09-23 | 32 |
| 2026-09-25 | 32 |
| 2026-09-26 | 32 |
| 2026-09-27 | 32 |
| 2026-09-28 | 32 |
| 2026-10-01 | 33 |
| 2026-10-04 | 33 |
| 2026-10-05 | 33 |
| 2026-10-06 | 33 |
| 2026-10-08 | 33 |
| 2026-10-09 | 33 |
| 2026-10-10 | 34 |
| 2026-10-11 | 34 |
| 2026-10-12 | 34 |
| 2026-10-23 | 34 |
| 2026-10-24 | 34 |
| 2026-10-25 | 34 |
| 2026-10-26 | 34 |
| 2026-10-29 | 34 |
Star rating
4.38
4.30 → 4.38
New ratings
+4
about 0 a day
Spikes
—
no unusual jumps
Ratings by part Graphics · Gameplay · Story — what we ask about this type
Nobody has rated the parts yet — the stars lead to the form, and a rating by parts adds up to the overall one.
Reviews · 1
Tick Tock: A Tale for Two is a two-player puzzle game built around split information, where each person sees different clues and has to talk constantly to make progress. By our assessment, its neatest trick is that communication is the real controller: the puzzles only work when the pair describe, compare, and check details carefully. That makes it memorable in a genre full of solitary logic games. The limit is also built into the design, since it depends on finding another player and staying patient with back-and-forth clue sharing. In practice it feels more like solving a shared case file than playing alone with a menu full of riddles. Compared with bigger co-op puzzle games, it is shorter and more focused, and the ending comes from the conversation as much as from the codes.
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