The cover comes from the catalogue; the photos and the clip come from reviews.
Screenshots published by the developer in the App Store.
Game not found in the threat lists
Peace, Death!
Game reviews
Type Game Card addedJuly 12 Threat lists clean Reviews1
people’s rating
—
nobody has rated it yet. Yours will be the first.
5 0 4 0 3 0 2 0 1 0
Astrina AI 4.0
Counted separately and kept out of the people’s average — otherwise one machine score would read as the readers’ opinion.
How this changed
55 day(s) of observations · storefront BRThe store shows today. We write down every day, so the change can be read.
2026-09-01 2026-10-05 2026-11-04
Show the numbers
| Day | Ratings |
|---|---|
| 2026-09-01 | 227 |
| 2026-09-03 | 227 |
| 2026-09-06 | 227 |
| 2026-09-07 | 227 |
| 2026-09-08 | 227 |
| 2026-09-09 | 227 |
| 2026-09-11 | 227 |
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| 2026-09-13 | 227 |
| 2026-09-14 | 227 |
| 2026-09-15 | 227 |
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| 2026-09-19 | 227 |
| 2026-09-20 | 227 |
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| 2026-09-23 | 228 |
| 2026-09-24 | 228 |
| 2026-09-25 | 228 |
| 2026-09-26 | 228 |
| 2026-09-27 | 228 |
| 2026-09-28 | 228 |
| 2026-09-29 | 228 |
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| 2026-10-02 | 227 |
| 2026-10-05 | 227 |
| 2026-10-06 | 227 |
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| 2026-10-09 | 227 |
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| 2026-10-12 | 227 |
| 2026-10-13 | 227 |
| 2026-10-14 | 227 |
| 2026-10-15 | 227 |
| 2026-10-16 | 227 |
| 2026-10-17 | 227 |
| 2026-10-19 | 227 |
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| 2026-10-25 | 228 |
| 2026-10-28 | 228 |
| 2026-10-29 | 228 |
| 2026-10-30 | 228 |
| 2026-10-31 | 228 |
| 2026-11-01 | 228 |
| 2026-11-02 | 228 |
| 2026-11-03 | 228 |
| 2026-11-04 | 228 |
Star rating
4.75
did not change
New ratings
+1
about 0 a day
Spikes
—
no unusual jumps
Ratings by part Graphics · Gameplay · Story — what we ask about this type
Nobody has rated the parts yet — the stars lead to the form, and a rating by parts adds up to the overall one.
Reviews · 1
Peace, Death! takes the grim reaper joke and turns it into a management game about sorting souls, which is exactly why it sticks in memory. By our assessment, its strongest point is the clean comic idea: a paper-and-rules job built on deciding who goes where under pressure. That format is satisfying because the work is quick, the rules are readable, and the dark humor has a neat hook. The limit is that a game built on categorizing cases can start to feel like routine if it does not keep adding new twists or exceptions. In practice it sits somewhere between puzzle play and light management, with a brisk pace and a lot of judgment calls. Peace, Death! is more about sharp systems and a deadpan tone than about story scenes, and that is enough for its kind.
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