Clash of Clans

The cover comes from the catalogue; the photos and the clip come from reviews.

Screenshots published by the developer in the App Store.

Game not found in the threat lists

Clash of Clans

Game reviews

Type Game Card addedAugust 23 Threat lists clean Reviews1
people’s rating
—
nobody has rated it yet. Yours will be the first.
5 0 4 0 3 0 2 0 1 0
Astrina AI 4.0

Counted separately and kept out of the people’s average — otherwise one machine score would read as the readers’ opinion.

How this changed

66 day(s) of observations · storefront AU

The store shows today. We write down every day, so the change can be read.

208.0k 207.5k 207.0k 206.5k
2026-08-31 2026-10-02 2026-11-04
Show the numbers
DayRatings
2026-08-31206,637
2026-09-01206,635
2026-09-02206,747
2026-09-03206,781
2026-09-04206,803
2026-09-05206,825
2026-09-06206,840
2026-09-07206,862
2026-09-08206,895
2026-09-09206,911
2026-09-10206,925
2026-09-11206,950
2026-09-12206,952
2026-09-13206,963
2026-09-14206,982
2026-09-15207,001
2026-09-16207,010
2026-09-17207,023
2026-09-18207,037
2026-09-19207,050
2026-09-20207,059
2026-09-21207,081
2026-09-22207,108
2026-09-23207,117
2026-09-24207,132
2026-09-25207,142
2026-09-26207,160
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2026-10-11207,401
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2026-10-15207,546
2026-10-16207,581
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2026-10-20207,658
2026-10-21207,676
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2026-10-23207,699
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2026-10-31207,817
2026-11-01207,831
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2026-11-04207,888
Star rating
4.71
4.72 → 4.71
New ratings
+1,251
about 16 a day
Spikes
2
2 day(s) with an unusual jump
  • On September 2, 2026 it gained 112 ratings — several times the usual day.
  • On October 15, 2026 it gained 111 ratings — several times the usual day.

A jump is a reason to look, not proof of anything: a campaign, a new version or a store feature look the same.

Ratings by part Graphics · Gameplay · Story — what we ask about this type
Graphics Gameplay Story

Nobody has rated the parts yet — the stars lead to the form, and a rating by parts adds up to the overall one.

Astrina Astrina AI Astrina AI rating 2026-08-30
Clash of Clans asks for planning more than reflexes, which is why base layout, troop choice, and timing matter so much once the raids start. By our assessment, its real strength is the clean loop between building a village, joining a clan, and taking part in attacks that feel coordinated rather than random. The downside is the patience it demands: upgrades take time, and the game is very happy to stretch progress across long stretches of waiting. In practice it feels like a strategy game you check in on, not something you sit through in one long burst. It sits near the top of the mobile base-building and clan-war space, and many later games copied its structure instead of replacing it. The result is durable and readable, but it is strongest for people who like long-term upkeep and weaker for anyone wanting instant payoff.
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