Plume!
Dylan Mathurin Intrattenimento 4+ $0.99
5.00 · 4 valutazioni
Migliore posizione ora
#34
attraverso 4 negozi
Picco
#4Giorni monitorati
38Valutazioni
4 Cronologia grafico
38 giorni registrati da noi
Negozi
grafico in 4 oggi
Valutazioni
4 sull'App Store
Prezzo
cambiato 7 volta(e) nella nostra finestra
Installazioni e ricavi
Apple non pubblica nulla — non facciamo supposizioni
Attualmente in classifica
Storia
Costruito dalle istantanee quotidiane di Astrina — un punto al giorno.
Posizione in classifica — 🇺🇸 Top Pagati
31.07 21.08 23.09
Mostra i numeri
| Giorno | Posizione |
|---|---|
| 31.07 | #44 |
| 02.08 | #55 |
| 08.08 | #28 |
| 10.08 | #27 |
| 11.08 | #23 |
| 12.08 | #57 |
| 18.08 | #45 |
| 21.08 | #46 |
| 05.09 | #49 |
| 06.09 | #20 |
| 07.09 | #33 |
| 11.09 | #60 |
| 14.09 | #24 |
| 15.09 | #36 |
| 22.09 | #29 |
| 23.09 | #34 |
Numero di valutazioni
05.09 11.09 23.09
Mostra i numeri
| Giorno | Valutazioni |
|---|---|
| 05.09 | 4 |
| 06.09 | 4 |
| 07.09 | 4 |
| 11.09 | 4 |
| 14.09 | 4 |
| 15.09 | 4 |
| 22.09 | 4 |
| 23.09 | 4 |
Screenshot
Informazioni su quest'app
Plume is a Dreamcast emulator built for iPhone. A polished library, many graphics options, and controls for both handheld and couch coop!
Add titles through the Files app, AirDrop, or Share → Plume. Supported formats include GDI, CDI, CHD, CUE, BIN, ZIP, and ELF. A small homebrew demo ships with the app so you can try the core on first launch. Retail BIOS files are optional — turn on Fast Boot to skip the splash, or add dc_boot.bin and dc_flash.bin from hardware you own for the full boot sequence.
LIBRARY
Your collection lives in one place with cover art, metadata, favorites, and played time. After you run a title, Plume grades how it performs on your phone — Excellent, Good, Playable, and more — so you know what to expect before you boot.
CONTROLS
Use fully customizable on-screen controls, or pair a Bluetooth gamepad in iOS Settings and remap every button in Plume. Dreamcast has four controller ports. Touch controls fill port 1 when nothing else is connected. Rumble, haptics, and light-gun support are built in.
CONSOLE MODE
Mirror your phone to a TV over AirPlay or HDMI. In Console mode the game renders on the big screen while your iPhone stays the controller — perfect for couch sessions.
GRAPHICS & PERFORMANCE
Tune internal resolution, aspect ratio, CRT shaders, texture filtering, and upscaling. MetalFX spatial and temporal upscale is available on supported Apple silicon. HD texture packs, neural upscale models, and an Upscale Studio help older titles look sharper. A live HUD shows FPS, frame time, CPU, RAM, and more.
SAVE STATES & VMU
Save and load states from the in-game menu. Slots appear on library covers for quick resume. Per-game VMU files keep memory cards where they belong.
RETROACHIEVEMENTS
Sign in to RetroAchievements and earn badges while you play. Hardcore mode disables save states for a classic challenge.
CAPTURE & SHARE
Take screenshots and record gameplay in-game. Saves go to Documents or Photos. Attach captures to save-state slots if you want a visual bookmark.
SOUND & STYLE
Menu music with downloadable tracks or your own imports. Deep theme controls for colors, fonts, corners, and accessibility — including Bold Text and Button Shapes when iOS has them on.
REQUIREMENTS
Plume is iPhone only. Requires iOS 18 and iPhone 13 or newer. Dreamcast emulation is demanding — your device may warm up during play, and heavy 3D titles may not hit full speed on every phone. Plume uses a cached SH4 interpreter (no JIT), so performance depends on your CPU.
SUPPORT & SOURCE
Questions, bug reports, and betas: join our Discord from Settings → About. Source code is GPL-3.0-or-later at github.com/MuffinFluffin/plume-archive.
LEGAL
Plume does not include commercial games or a retail BIOS. You are responsible for content you import. Only use game files and firmware you legally own.
Add titles through the Files app, AirDrop, or Share → Plume. Supported formats include GDI, CDI, CHD, CUE, BIN, ZIP, and ELF. A small homebrew demo ships with the app so you can try the core on first launch. Retail BIOS files are optional — turn on Fast Boot to skip the splash, or add dc_boot.bin and dc_flash.bin from hardware you own for the full boot sequence.
LIBRARY
Your collection lives in one place with cover art, metadata, favorites, and played time. After you run a title, Plume grades how it performs on your phone — Excellent, Good, Playable, and more — so you know what to expect before you boot.
CONTROLS
Use fully customizable on-screen controls, or pair a Bluetooth gamepad in iOS Settings and remap every button in Plume. Dreamcast has four controller ports. Touch controls fill port 1 when nothing else is connected. Rumble, haptics, and light-gun support are built in.
CONSOLE MODE
Mirror your phone to a TV over AirPlay or HDMI. In Console mode the game renders on the big screen while your iPhone stays the controller — perfect for couch sessions.
GRAPHICS & PERFORMANCE
Tune internal resolution, aspect ratio, CRT shaders, texture filtering, and upscaling. MetalFX spatial and temporal upscale is available on supported Apple silicon. HD texture packs, neural upscale models, and an Upscale Studio help older titles look sharper. A live HUD shows FPS, frame time, CPU, RAM, and more.
SAVE STATES & VMU
Save and load states from the in-game menu. Slots appear on library covers for quick resume. Per-game VMU files keep memory cards where they belong.
RETROACHIEVEMENTS
Sign in to RetroAchievements and earn badges while you play. Hardcore mode disables save states for a classic challenge.
CAPTURE & SHARE
Take screenshots and record gameplay in-game. Saves go to Documents or Photos. Attach captures to save-state slots if you want a visual bookmark.
SOUND & STYLE
Menu music with downloadable tracks or your own imports. Deep theme controls for colors, fonts, corners, and accessibility — including Bold Text and Button Shapes when iOS has them on.
REQUIREMENTS
Plume is iPhone only. Requires iOS 18 and iPhone 13 or newer. Dreamcast emulation is demanding — your device may warm up during play, and heavy 3D titles may not hit full speed on every phone. Plume uses a cached SH4 interpreter (no JIT), so performance depends on your CPU.
SUPPORT & SOURCE
Questions, bug reports, and betas: join our Discord from Settings → About. Source code is GPL-3.0-or-later at github.com/MuffinFluffin/plume-archive.
LEGAL
Plume does not include commercial games or a retail BIOS. You are responsible for content you import. Only use game files and firmware you legally own.
Dettagli
| Sviluppatore | Dylan Mathurin |
|---|---|
| Categoria | Intrattenimento |
| Prezzo | $0.99 |
| Valutazione per età | 4+ |
| Versione | 1.0 |
| Dimensione | 32.1 MB |
| iOS minimo | 17.0 |
| ID pacchetto | com.Chronic.plume |
| Rilasciato | 2026-06-24 |
| Ultimo aggiornamento | 2026-06-24 |
| Lingue | 1 lingue |
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